Research
My research looks at how games and play shape media, technology, and everyday life. Start with a theme below to see the related publications, talks, and press. For a single searchable list, see Publications.
Synthetic Reality & XRHow gaming culture and production practices shape virtual reality, augmented reality, AI, and the people who adopt them. This work develops what I call the Synthetic Reality Industry framework.23 publications · 30 talks →Games, Play & JournalismHow journalists cover games and play; how newsrooms experiment with games, livestreaming, and immersive formats; and what fidelity means for visual journalism.16 publications · 25 talks →Collegiate EsportsLabor, fandom, toxicity, and institutions in U.S. collegiate esports programs, much of it with the Esports and Games Research Lab.16 publications · 20 talks →Virtual Meetings & Play at WorkResearch from an NSF-funded project on virtual meeting support for game developers: videoconferencing fatigue, avatars, and designing play into meetings.13 publications · 11 talks →Gamification & Everyday PlayHow game logics enter non-game life, from location-based apps and political campaigns to brain-training games.8 publications · 13 talks →